Wednesday, January 27, 2016

Spatial audio comes to the Cardboard SDK



Originally posted on Google Developers Blog


Posted by Nathan Martz, Product Manager, Google Cardboard


Human beings experience sound in all directions—like when a fire truck zooms by, or when an airplane is overhead. Starting today, the Cardboard SDKs for Unity and Android support spatial audio, so you can create equally immersive audio experiences in your virtual reality (VR) apps. All your users need is their smartphone, a regular pair of headphones, and a Google Cardboard viewer.


Sound the way you hear it


Many apps…



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Spatial audio comes to the Cardboard SDK

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